Due to some unforeseen circumstances, I stayed home today and pretty much just worked on my game all day long.
I'm 80% done with the Act 2 rewrite. Crossing my fingers that final Act 3 is completed by the 23rd of this month (4 more days of writing.) That will give me a week (minus some days of work) to crank out some much needed artwork, which includes fixing some of the sprites and focusing on music.
These are all detailed on a spreadsheet--so far a total of 14 art-related things I'll need to knock out within the last week of June.
So all in all, this is what I'm hoping to accomplish:
- Finish act 2 rewrite (Wednesday)
- Finish Act 3 rewrite (Thursday, Friday, Saturday)
- Work on all the graphics tweaks and code the sprites for the minor characters (Sunday-Thursday, get at a minimum of 3 tasks knocked out a day)
- Incorporate GUI, MUSIC (Friday)
- FINAL RUN THROUGH and TESTING (Sat, Sun)
So if all goes as planned -_- , I should be able to release the game Sunday night. However, the more I'm looking at this schedule, the more I realize it's gonna be one hell of a buggy game if I try to make my arbitrary July 1st release date. On the one hand, it is a pretty simple game; on the other hand, I doubt a single person (me) will be able to catch all the mistakes on her own.
I may just release the beta to a couple of people willing to test it instead, then shoot to release the game a week or two into July. *sigh*
Kinda depressed about this, but I'd rather have something more polished out there so people can enjoy it in its full capacity, and not have to run into weird game breaking bugs, typos, and other errors.