All said and done, I think the demo will have around 15,000 words of dialogue.
The line art for the CGs (event illustrations) are complete. Coloring is in progress. Both of the artists I hired to do the CGs are stellar...I'm anxious to see how the art and story will fit together.
I've never seen an experimental interface or layout like the one Saguaro's been working on, so I'm excited to see if we'll be able to incorporate it into the demo.
The demo, incidentally, will not have the complete Alex storyline. For me to properly finish up his storyline, I need additional money for CGs and more time--both of which I'm hoping to get out of Kickstarter--and enough to complete the full game with at least 4 more storylines.
Nonetheless, I'm just gonna lay the preposterous claim right now that the demo will be an unforgettable experience. Well worth your valuable time.
My goal is that you guys enjoy it thoroughly. My wildest dream, of course, would be that it gets at least one, two, or three "OMFGs" out of each and every one of you. :D
I'm not kidding when I say don't play it around your family or friends, priest or senator!
Unless...that's how you like to roll.
Note: I'll probably wait until after the U.S. presidential election to release the demo and begin my Kickstarter. Sounds like the election will be a nailbiter.