Okay, whew, I think we've finally hit a breather in the campaign, right? It'll give me a chance to catch up on emails.
I'm also going to just spend a minute or two here updating you on the two most recurring requests people have about Coming Out On Top.
You can probably skip this if you've heard me yammering about it before. Otherwise, if you're new:
Can I Date Guys Who Aren't Abercrombie/Fitch models?
Them abs. Those lean builds. Can you tell I use commercial adult sites for art references?
But in all honesty, my current guys look the way they do because I just didn't see this body type, surprisingly, in a lot of yaoi and bara art. Back when this game had only a handful of interested fans, I drew everybody up in a way I personally found attractive, even though I was aware this was probably even going to make it harder for me to find an audience. I'd keep thinking, oh man, these guys are too built for yaoi fans, and they're too skinny for bara fans. And of course, the whole non-Japanese-art-style makes them even more of an odd choice for your standard visual novel audience.
I'd worry about this issue for a minute, then just shrug and keep right on drawing. Who's gonna care right? Only a few people are going to want to play something like this! What's it going to matter?
Well, body diversity has obviously become the single biggest request from you guys. So with this new stretch goal, I'll be adding more guys with different body types in due time. I'm afraid I can't add a whole new relationship right away though--I'm really obsessive about making sure the storyline is compelling for each new romance option. I'm not keen on drastically changing the existing guys, and I don't want to shortchange any of the new guys I introduce. So they'll start as Brofinder dates, and hopefully end up in their own sequel with their fleshed out storylines if this Kickstarter keeps gaining support.
I'd think it would be really fun adding more romance options this way and your ideas for new guys have been great so far. I won't mention them all here but there are some really hot, funny, and awesome ideas.
Customizable Main Character
This the second most requested feature for the game. This is one of the few times I wish I had a big budget studio where we were using 3D characters instead of 2D sprites and digital paintings!
There was a really creative suggestion to have these scenes (and the character model) customized for the kind of character you wanted, and it's something I'd like to look into eventually. Right now, the kind of attention and care it would to devote to that isn't as easy as it looks. Every piece of art has to go back through me, and sometimes the edits I request are extensive. In the upcoming year, the scene illustrator will most likely be tied up with at least 50 event scenes, and probably more the way the Kickstarter is going. It's a huge amount of art--and I need all my time to work on the story, edit it, code it, test, AND get your feedback throughout the year. So yeah, that's why I'm sticking to Mark 1.0 at this point.
There's also the interesting question of what sort of customizable characters to allow. When things are in 2D, making somebody a different size and ethnicity and then allowing multiple variations of that isn't the simplest of projects. Basically what I'm saying is that this is an entire project unto itself, but I like the idea so much, I'll be keeping it in mind for the future.
In closing, you all know I'll always open to advice and suggestions. Game development is a lengthy process, and great ideas often crop up at the most unexpected times.
Thanks for reading and your support!