For those of you who love the rollback feature, would you be ok if it was turned off until you reached the end of a relationship? Once you got the ending for a guy (good or bad), the rollback would be on for him for any future playthroughs?
Maybe there could be too types of rollback? Let me explain what I mean:
Type 1 would be a "Oops" rollback limited to 1 choice back. Sometimes you misread the choice, click on the wront one by mistake or misunderstood what was meant and would like to undo that single choice.
Type 2 would be that unlimited rollback that lets you undo anything in a relationship.
I think it'd be fine if the type 2 rollback was an unlockable as long as it allowed type 1.
Then again, maybe it could be an option with a sensible default but that would allow people to open or close the rollback as they see fit.
The first option is essentially allowing you to only rollback one. You can do it as many times as you want, but you can only rollback one choice.
My other option is making it a setting. We can change it to unlimited roll backs, one roll back (as stated above), or no rollback at all. Though I don't know if this will be difficult to implement on your end. :x
Well while playing the demo, since I was using a track pad, i miss-clicked so the roll-back feature was really appreciated. Furthermore, I'm kinda obsessed in the way that, I need to get the best ending first and then explore the other tracks after, so... I kinda loved the rollback for that reason as well. I think I agree with the others in the idea of the implementation of an option system, if feasible. On another note, Thanks Obscura! Your constant attentiveness to our opinions make supporting you a no-brainer! Signed up as a backer, and I'm super excited for the release of c.o.o.t!
I agree with several sentiments here. A limited undo is probably a good idea from the get go. Misclicks can, and will happen. And it sucks to have to reload from a previous save (that may or may not have been recent!) just to fix the error.
Beyond that, I haven't actually tried the rollback feature in the demo, so I can't comment too much about it. But if it's more than just a simple undo, then having it unlocked might be a nice bonus. Though given the options, I'd prefer it to be unlocked once you finish one guy's storyline (any guy). On a second+ playthrough, I'd like to stack the deck a bit more in my favor to get the desired outcomes. XD
I'm a fast reader so I click really fast (experience from Japanese visual novels heheh) and one thing that annoyed me very much was how I kept accidentally clicking the choices ALL THE TIME when I didn't expect it. Rollback options will be great if there is a rollback to the last previous choice.
I think that would be ok to wait to have full roll back until you complete the relationship, but a minor rollback would help prevent the misclicks that do occassionally happen to the best of us.
I mean, it is a fantasy game, but I can see how you as the designer would want people to play it as many times as possible. I think I can handle the compromise you put in the OP. A single, no-regrets playthrough followed by an unlocked, "Oops I Did It Again" version with rollback functionality. Similar to how you have to unlock difficulties in other games.
Thinking back, the main problem I had with similar flash games was starting completely over every single time one little thing went wrong. With the save system in place, it won't be nearly as much of an issue the first time.
I agree with the suggestion of two types of rollbacks. An "oops" version for accidental clicks and quick re-decisions, and then an unlimited rollback for future playthroughs that can be toggled on or off.
I like the idea of the unlimited rollback being unlocked after one full playthrough, since people should really go through the game at least once before having that much power. Decisions have consequences, that's what these types of games are all about.
Oh wow! Thanks for the comments and great ideas everybody. I didn't realize misclicking was common--I guess would be a real tragedy to get through an entire storyline and then pick the wrong answer accidentally. XD Well...I'll be talking to my programmer about this and develop something that hopefully will be a good system based on your input.
Maybe there could be too types of rollback? Let me explain what I mean:
ReplyDeleteType 1 would be a "Oops" rollback limited to 1 choice back. Sometimes you misread the choice, click on the wront one by mistake or misunderstood what was meant and would like to undo that single choice.
Type 2 would be that unlimited rollback that lets you undo anything in a relationship.
I think it'd be fine if the type 2 rollback was an unlockable as long as it allowed type 1.
Then again, maybe it could be an option with a sensible default but that would allow people to open or close the rollback as they see fit.
Just my 2 cents.
I'm split between two options.
ReplyDeleteThe first option is essentially allowing you to only rollback one. You can do it as many times as you want, but you can only rollback one choice.
My other option is making it a setting. We can change it to unlimited roll backs, one roll back (as stated above), or no rollback at all. Though I don't know if this will be difficult to implement on your end. :x
Well while playing the demo, since I was using a track pad, i miss-clicked so the roll-back feature was really appreciated. Furthermore, I'm kinda obsessed in the way that, I need to get the best ending first and then explore the other tracks after, so... I kinda loved the rollback for that reason as well. I think I agree with the others in the idea of the implementation of an option system, if feasible. On another note, Thanks Obscura! Your constant attentiveness to our opinions make supporting you a no-brainer! Signed up as a backer, and I'm super excited for the release of c.o.o.t!
ReplyDeleteI agree with several sentiments here. A limited undo is probably a good idea from the get go. Misclicks can, and will happen. And it sucks to have to reload from a previous save (that may or may not have been recent!) just to fix the error.
ReplyDeleteBeyond that, I haven't actually tried the rollback feature in the demo, so I can't comment too much about it. But if it's more than just a simple undo, then having it unlocked might be a nice bonus. Though given the options, I'd prefer it to be unlocked once you finish one guy's storyline (any guy). On a second+ playthrough, I'd like to stack the deck a bit more in my favor to get the desired outcomes. XD
I'm a fast reader so I click really fast (experience from Japanese visual novels heheh) and one thing that annoyed me very much was how I kept accidentally clicking the choices ALL THE TIME when I didn't expect it. Rollback options will be great if there is a rollback to the last previous choice.
ReplyDeleteI think that would be ok to wait to have full roll back until you complete the relationship, but a minor rollback would help prevent the misclicks that do occassionally happen to the best of us.
ReplyDeleteI mean, it is a fantasy game, but I can see how you as the designer would want people to play it as many times as possible. I think I can handle the compromise you put in the OP. A single, no-regrets playthrough followed by an unlocked, "Oops I Did It Again" version with rollback functionality. Similar to how you have to unlock difficulties in other games.
ReplyDeleteThinking back, the main problem I had with similar flash games was starting completely over every single time one little thing went wrong. With the save system in place, it won't be nearly as much of an issue the first time.
chimaera
I agree with the suggestion of two types of rollbacks. An "oops" version for accidental clicks and quick re-decisions, and then an unlimited rollback for future playthroughs that can be toggled on or off.
ReplyDeleteI like the idea of the unlimited rollback being unlocked after one full playthrough, since people should really go through the game at least once before having that much power. Decisions have consequences, that's what these types of games are all about.
Oh wow! Thanks for the comments and great ideas everybody. I didn't realize misclicking was common--I guess would be a real tragedy to get through an entire storyline and then pick the wrong answer accidentally. XD Well...I'll be talking to my programmer about this and develop something that hopefully will be a good system based on your input.
ReplyDeleteI am also available as a programmer if you want me to look at this.
ReplyDeleteSusan