For almost 50 days day straight, I've been waking up to a routine of checking stats, emailing, responding to comments, checking stats, etc. (As anyone who has run a Kickstarter project knows, it feels like half your time is devoted to checking numbers.)
Though I feel like I've been marketing and advertising nonstop, I've also been able to marvel in sheer and utter gratitude as many of you spread the word, without any prompting from me whatsoever. Unlike most video game Kickstarters, very, very few people have found out about this campaign through any of the large gaming portals. (I'll have a breakdown of the exact figures in my book. If percentages get you hot and bothered, you can look at those instead of the art, 'k? XD) This campaign has relied heavily on your word of mouth, good will, and enthusiasm for the both the demo and the game. I know I've repeated myself a hundred times now, but thank you for making this a stunning success.
I've already been devoting many hours to working on the game, knowing that we're close to the finish line. From here on out, there's a lot of work ahead. All I can say is that I'm exceptionally thrilled with the story (it's scandalous, funny, hot, jawdropping, and heartbreaking, in no particular order) , and I think you'll be getting a very compelling narrative--with all the available art, programming, and music to back it up.
This campaign will end on Sunday, January 20th, 10PM PST. With seven days left to go, I'm not sure what's around the corner, but I can't imagine anything that would top what's happened thus far.